home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Light ROM 4
/
Light ROM 4 - Disc 1.iso
/
text
/
maillist
/
1995
/
1095.doc
/
001135_owner-lightwav…mail.webcom.com_Thu Oct 19 10:48:20 1995.msg
< prev
next >
Wrap
Internet Message Format
|
1995-11-07
|
2KB
Received: by mail.webcom.com
(1.37.109.15/16.2) id AA141224900; Thu, 19 Oct 1995 10:48:20 -0700
Return-Path: <owner-lightwave@mail.webcom.com>
Received: from emout06.mail.aol.com by mail.webcom.com with ESMTP
(1.37.109.15/16.2) id AA141144893; Thu, 19 Oct 1995 10:48:13 -0700
Received: by emout06.mail.aol.com (8.6.12/8.6.12) id NAA10975; Thu, 19 Oct 1995 13:41:07 -0400
Date: Thu, 19 Oct 1995 13:41:07 -0400
From: IAnim8@aol.com
Message-Id: <951019134105_127832730@emout06.mail.aol.com>
To: justin.barrett@tenforward.com
Cc: Lightwave@mail.webcom.com
Subject: Re: LW bumpers & motion blur
Sender: owner-lightwave@mail.webcom.com
Precedence: bulk
In a message dated 95-10-19 01:44:41 EDT, you write:
> is the "stepped" method of LW's
>motion-blur common in other 3D programs? I just was wondering if this
>motion-blur technique isn't as Lightwave-original as I'm assuming in the
>above example.
>
>
> Justin Barrett - justin.barrett@tenforward.com - 1:350/401
> Free Spirit Productions - Northland Cable - Peninsula College
Justin,
The sepped look comes from the level of antialiasing set in your camera
panel. If you turn motion blur on, and set your antialiasing level to high,
then the blur will be almost a continuous line. Most animators opt for low
antialiasing due to time and the budget of their client. See ya.
Tom Rennen
Intelligent Light Digital Imaging
214-420-6815
--
IAnim8@aol.com sent this message.
To Post a Message : lightwave@webcom.com
Un/Subscription Requests To : lightwave-request@webcom.com
(DIGEST) or : lightwave-digest-request@webcom.com
Administrative Items To : owner-lightwave@webcom.com